For instance, we can play the aggressive gameplan and use them to accelerate the game by getting baddies to come out and play, or we can use effects that tax and slow down the game (or do the polar opposite), and there are even some super nasty creatures that we could build the entire deck around, working hard to get them onto the field under an opponent's control, such that the deck would almost function like a combo deck to ruin our opponents
For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability
You have enough power in your top end to easily win and you have enough reliability in your ramp to get there
Its a bit unassuming, and you dont really want to try that hard to interact with it when its not a creature, unlike some of the better, kill-on-sight blink commanders like Brago, King Eternal
Youll get loyalty counters on the planeswalker/equipment when the equipped creature deals combat damage, and equipping a big, evasive creature nets a lot of counters to later spend on card draw
MTGs Wild West set Outlaws of Thunder Junction is winning over plenty of players, introducing cards that add exceptional value to many MTG game plans