This allows player to pick up the decks and can join in the fun with their friends
Its primary job is making Treasures to ramp us into Push the Limit, but if we're light on Vehicles we can use it to draw cards to find them (drawing two when we cycle is super powerful) and if our graveyard gets locked down we can can use the drain mode to try to win the game
The one copy of Crippling Fear is to help against go-wide aggro decks like Mono-White and Goblins, which can get off to some really explosive starts and be too fast to control with targeted removal, especially if they are on the play
This card has actually been competitive since it gives card advantage by acting as removal while giving you a creature too, but I think its fallen by the wayside mainly because its too expensive, and its cost is a bit awkward
I, Theros Stargazing: Vol
Treasure Nabber truly has a home in Commander where you are guaranteed opportunities to use its ability