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In a creature-heavy deck, or one with some token synergies, you can easily keep up the pressure by consistently pumping out attackers every turn
Day of Judgment is a great way for Control decks to be faster on mana, allowing pivotal turns to double-spell, following a wrath with a draw or counter spell
Some assume multiple players will vote on the outcome of the spell, and others let two players team up instantly to deliver a powerful blow to a third
The Heart of Magic can be played without a grand strategy in mind
You might stay ahead of them on mana (you also might not), but its horrible in counter wars when youre relying on Syncopate and cant protect your spells