Well, it came back in The Brothers War , and the cards are pretty exciting

Aberrant Mind Sorcerer Abhorrent Oculus Acolyte of Affliction Adwal, Breaker of Chains Airlift Chaplain Animal Magnetism Arid Archway Ashiok, Sculptor of Fears Astrid Peth Avenging Druid Barrier of Bones Bashful Beastie Biblioplex Assistant Bison Whistle Blanchwood Prowler Bloodwater Entity Bookwurm Boseiju Reaches Skyward Brazen Buccaneers Break Down the Door Breaking // Entering Calix, Destiny's Hand Call of the Wild Cauldron's Gift Cavalier of Thorns Cemetery Tampering Cenote Scout Champion of Stray Souls Charforger Chrome Courier Circle of the Land Druid Clandestine Meddler Clone Shell Commercial District Conductive Machete Conduit Pylons Corpse Appraiser Curator Beastie Curse of Unbinding Cursed Windbreaker Dakmor Salvage Deadbridge Chant Deeproot Wayfinder Defiant Survivor Defossilize Dire Fleet Interloper Disturbing Mirth Dogged Detective Draugr Thought-Thief Dread Summons Dreadhound Dukhara Scavenger Earth's Mightiest Heroes Eccentric Farmer Eerie Soultender Elegant Parlor Emissary of Sunrise Emry, Lurker of the Loch Enduring Renewal Enigma Sphinx Extract from Darkness Extractor Demon Faerie Dreamthief Fallaji Archaeologist Fated Return Fleeting Memories Foul Watcher Gallifrey Council Chamber Gamekeeper Garland, Knight of Cornelia Gate Colossus

There are two downsides to Shadowborn Apostle: their size, and the number that you need at a given time
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I feel Veil is one of the most unfair and annoying cards to play against as a Control player: Counter + Draw is basically Cryptic Command cmc1
You can imagine the havoc youd pull with an extra copy of triggers on creatures such as Karmic Guide, Sylvan Primordial, or Avenger of Zendikar