Acts I and III are great in their own rights, but Act II is going to end up with the largest in-game impact, as it locks down an opponent for two combat stepscertainly enough to deal with someone thats become problematic
Mana dorks with mana value 1 were deemed too powerful for Standard for quite some time, though Foundations printed Llanowar Elves as a semi-permanent fixture of the format
Aragorn, King Of Gondor Aragorn, King of Gondor is the only Aragorn-themed creature card from the Tales of Middle-earth pre-constructed Commander decks and the only one without green mana
[casthaven]Pygmy Allosaurus[/casthaven] The OG dinosaur
During my first visit, I awkwardly stumbled in and mustered the courage to walk up to a group of tables who already seemed to be in the middle of multiple matches
Your opponents countermagic will also be completely dead if you manage to stick it, which is a nice bonus