House, President and CEO Night Shift of the Living Dead Non-Human Cannonball Numbing Jellyfish Ol' Buzzbark Painiac Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pick-a-Beeble Pippa, Duchess of Dice Pokey, the Scallywagg (playtest) Pompeii Poultrygeist Priority Boarding Proper Laboratory Attire Resolute Veggiesaur Ricochet Seek Bolas's Counsel (playtest) Six-Sided Die Slight Malfunction Sly Spy Socketed Sprocketer Stairs to Infinity Steamfloggery Steel Squirrel Strategy, Schmategy Strength-Testing Hammer Sword of Dungeons & Dragons Temp of the Damned Ten Wizards Mountain The Big Idea
If the monarch leaves the game, and that player is not the owner of Fealty to the Realm, the active player or the next player in turn order becomes the monarch and thus gains control of the enchanted creature
This is an expansion on the toughness combat commanders we get every so often, this one being a White and Blue one (obligatory Wall of Denial mention)
Waters Ramp is still a tough call
Also, Dogmeat, Ever Loyal produces a Junk artifact token whenever a creature you control that is enchanted or equipped attacks
I admit, I was surprised by this