For a three-powered dork that's good since Looting for three will draw and then discard what you don't need or cannot cast
Thoughtcast, the only card with the actual affinity mechanic that still sees regular play, is kind of like the glue that holds the deck together
Modest advantages like this are the stars of competitive gameplay
After being dealt damage, if they would die for any reason that turn, they'll be exiled instead
The commander is tracked across zone changes for this purpose (for example, if one player takes control of another players commander, any damage that commander already dealt is still counted). OTHER FORMAT RULES: While Wizards recommends 2-6 players, Ive played Commander games with as many as 10 players
Every card in this slot is brand new as of the holiday release, and this slot is the only place to find these treatments