Punisher effects like Ob Nixilis, the Adversary and Torment of Hailfire are certainly powerful, but I wanted to focus on cards that definitely get the job done
This gives you less reason to keep the Plains because you want a density of threats to fight through a slower deck, and the game is also more likely to get to a point where you naturally draw seven lands over time
Im fairly convinced this MTG x Final Fantasy card is going to be banned around launch, but that doesnt mean its not a hilariously powerful card, with some very silly combos
Sealed, like drafting, does rely on being able to get some synergy
Auras attached to a creature don't become tapped when the creature becomes tapped
BPhillipYork: This is a fun, as opposed mean, snow commander