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Between Wolverines regenerate ability and cards that grant hexproof like Blossoming Defense, youll be able to ensure your commander stays in play for the long haul
In essence, the decks spells can be divided into various enablers, whether for emerge or delirium, and then a variety of different payoff cards with Emrakul, the Promised End sitting on top as the ultimate trump win condition
Sure, these decks will have mana-ramping instants, sorceries and artifacts, but after that, you should be slamming creatures most or your other turns while your foes gameplans will be stuck in molasses until they answer this unassuming 2/3 jolly green giant
Would you say you are a picky grader