Although the cards youre hitting will be completely random and often not or semi playable, the game definitely can be over in the very first 2 or 3 turns once you hit relevant cards with it
If Dusk Rose Reliquary leaves the battlefield before its last ability resolves, the target permanent won't be exiled
The most direct comparison one can make with the Secret Lair x The Walking Dead drop is the Godzilla Monster Series from Ikoria: Lair of Behemoths
I would rather Wizards take some chances to bring us exciting cards and mechanics and have mistakes every once in a while, than to have them play it safe all the time
Whenever you resolve the final chapter ability of a saga while Bombadil is in play, you get to exile cards from the top of your library until you hit another saga, put it into play, and then tuck the exiled cards in a random order
A 3/3 Goblin Artificer for four mana, Shattergang Brothers can be used to pay three mana to sacrifice an artifact, enchantment, or creature