Another thing to note is that cards that usually work well in hydra decks are green based, so there arent a lot of incentives to run other colors except to splash a Simic, Gruul, or Golgari hydra
Half of all Play Boosters contain a common dual land
He continues: "You're gonna play a game of Magic and by doing certain things in the game you're going to unlock the ability to ask questions, much like you do in the game of Clue." And while he makes it clear you can win the match just by playing Magic as you normally would, he adds that "If you make an accusation with the right person, place, and weapon, you will win the game that way by solving the case." It sounds thoroughly bizarre, mixing up games with very different genres and audiences - though obviously we don't know everything yet
It also has some of the coolest art of any of these cards
The closest comparison I can think of are the Githzeria from D&D, but even thats a stretch of a comparison
You can then use this card to chump block and sacrifice it to go find a land, giving you a bit of extra time and mana