Theres a ton of self-mill, rummaging, and recursion in this deck, with a few grave-break payoffs that reward you for removing or casting cards from your graveyard
There are of course lots of creatures this won't take down but there are many it does
Paying 3W for a 1/1 flyer grievously fails the "vanilla test," and its pump effect just makes things worse
These items can be rested and used the very same turn they enter, without needing to dry
However, in recent sets, various commanders have been introduced that can either produce treasure or interact with it in some capacity, leading to an increase in decks that are specifically focused around the creation and utilization of Treasure
Lucky for you, weve put together this beginners guide for everything you need to know when booting up Magic: The Gathering Arena