Ruby/Sapphire Into the Inklands Starter Deck Cogsworth - Talking Clock (x2) Della Duck - Unstoppable Mom (x3) Dewey - Showy Nephew (x2) Duke Weaselton - Small-Time Crook (x2) Flintheart Glomgold - Lone Cheater (x2) Flounder - Voice of Reason (x3) Gramma Tala - Keeper of Ancient Stories (x3) Gyro Gearloose - Gadget Genius (x1) HeiHei - Accidental Explorer (x3) Huey - Savvy Nephew (x1) Kakamora - Menacing Sailor (x3) Louis - Chill Nephew (x3) 003-150 (x2) Maui - Winged Demigod (x3) Minnie Mouse - Always Classy (x2) Moana - Born Leader (x1) Moana - Undeterred Voyager (x3) Scrooge McDuck - Richest Duck in the World (x1) Scrooge McDuck - Uncle Moneybags (x2) Simba - Scrappy Cub (x1) Webby Vanderquack - Enthusiastic Duck (x3) Dragon Fire (x2) Voyage (x2) Maui's Fish Hook (x1) Sumerian Talisman (x2) Vault Door (x2) Agrabah - Marketplace (x3) Motunui - Island Paradise (x2) Amber/Emerald Into the Inklands Starter Deck Cubby - Mighty Lost Boy (x3) Dalmatian Puppy - Tail Wagger (x5) 003-071 (x2) Flotsam - Riffraff (x2) Helga Sinclair - Vengeful Partner (x1) Horace - No-Good Scoundrel (x2) Jasper - Common Crook (x2) Jetsam - Riffraff (x2) Kida - Atlantean (x3) Kit Cloudkicker - Tough Guy (x2) Lucky - The 15th Puppy (x1) Nani - Protective Sister (x2) 003-014 (x3) Peter Pan - Lost Boy Leader (x1) Pluto - Determined Defender (x1) Pluto - Friendly Pooch (x3) Pongo - Determined Father (x1) Robin Hood - Daydreamer (x1) Rolly - Hungry Pup (x3) Starkey - Devious Pirate (x1) Tinker Bell - Generous Fairy (x2) Wendy Darling - Talented Sailor (x3) Wildcat - Mechanic (x2) Strike a Good Match (x2) Hypnotize (x2) Improvise (x3) 003-100 (x3) 003-032 (x2)

These cards frequently serve as key engines or finishers in decks, with the effects of each card designed to earn their "legendary" name
This item is so important to this deck's survivability that you must prioritize playing it when you can
Having this Legendary in a deck won't be much of a heartbreaker, however, with The Sun Will Set ability making it possible to trigger the deployment of an extra card when Mufasa is banished
Microbots are a Sapphire item , and similar to when the 101 Dalmations were introduced, you can have as many Microbots in your deck as you want
This unlikely hero had found himself as the primary source of card draw for amber-based aggro decks