Knocking out your allied AI-controlled Guest units in story battles to prevent them from killing enemies when you want to stall out the battle for whatever reason (such as when waiting for enemy corpses to crystalize or drop treasure chests, to grind out EXP/JP, or when trying to Invite one of the enemies)
This discourages your opponents from challenging Belle, Hidden Archer, unless they have nothing left to lose
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It looks like these Starter Commander Decks (SCD) will be the new take on that idea, although the commanders are all reprints from past sets
So, instead, I think that what you're doing is thinking about how a 5-color graveyard deck should be constructed, and making suggestions based on that ideal
For one, this is the first time there are planeswalkers featured in each deck