The character really pops from the background, but the background really retains a lot of great detail
The city's blessing isn't a permanent itself and can't be removed by any effect (well, except by Naturalize 2)
Invasion of Zendikar is the first Battle card spoiled, giving us some crucial information about how Battles will work

I'm thinking 1 of each of the Gods probably.Challenge Deck Rules:Cthulhu, and 1, 2, or 3 Cthulhu Statue cards start on the battlefield.If the challenge deck would draw a card, it does not.The challenge deck has no life total and takes no damage.The challenge deck cannot accumulate poison counters.Challange Deck Creatures cannot attack unless a card or ability says so.If a challenge deck card would be put from anywhere into any zone other than the graveyard by an opponent's card or effect, put it in the graveyard instead.Ignore any other effects that don't make sense.Player Rules:Each player has their own Life Total and Deck.Players do not share control of permanents.The players take their phases and turns at the same time.Player creatures target creatures for attacks, not the challenge deck itself.The players win when Cthulhu leaves the battlefield.The players lose if each player's life total drops to or below 0.[spoiler=Cthulhu (Visual Spoiler)][spoiler=Deck (Visual Spoiler)][spoiler=Gods][spoiler=Other creatures][spoiler=Enchantments/Artifacts] [spoiler=Sorceries] [spoiler=Decklist]1 Cthulhu1 Azathoth1 Cthugha1 Dagon1 Elder Things1 Hastur1 Nyarlathotep1 Shub-Niggurath1 Yog-Sothoth 1 Horror of Dunwich5 Shoggoth5 Cthulhu Statue1 Byakhee1 Gug3 Moon-Beast3 Shantak3 Star Vampire4 Zoog 4 Trapezohedron1 Call of Yog-Sothoth1 Call of Dagon3 Call of Cthulhu 2 Will of Azathoth4 Will of Dagon4 Will of Cthugha3 Will of Nyarlathotep3 Will of Shub-Niggurath Link to comment Share on other sites More sharing options...

Itll probably need it
As if that wasnt enough, Commander Mustard then has an ability where you can pay four mana to give your Soldiers an added attack trigger