This card seems much better suited for casual 60-card formats rather than Commander
One of the biggest hurdles for Storm and Spellslinger decks is being able to refuel on cards once the ball starts rolling and, with some careful planning, Lock And Load can be the perfect tool to keep your turn going as obnoxiously long as possible
2: Land Cards Matter This is somewhat similar to the above archetype, but very different in terms of cube construction
Interested in tapping your opponents lands during their upkeep to Time Walk them
Its more chaotic than most control magics, but its more about form over function
The chimeras on the other hand are all 4-mana 2/2 artifact creatures with one of four evergreen abilities: first strike, trample, flying, and un-keyworded vigilance