I use this term loosely but am mostly looking for card draw or any spell that nets me 2+ non-land cards in hand / directly into play 10 sources of "card advantage;" split between creature / artifact / enchantment removal 6 targeted removal, creature-light decks might want one more, creature-heavy decks might want one less 3 board wipes
The Eye three-drop had Flying and 3/3 stats while having you Manifest Dread at the beginning of each opponents upkeep
This one ran across a cycle of gotcha cards that each had two words in their names that you got gotcha'ed if you said either of them (gotcha was a mechanic that allowed you to get cards back from the graveyard if you caught the opponent doing a prescribed thing and yelled out "Gotcha!")
With a Top Finish in the first Pro Tour of the year, 2025 could be a big year for one the game's best minds to make a return
Explosives has always been a great Modern card, but with the rise of the two-colored UR Twin, it has reached new heights as a go-to sideboard card
It lived in this frame only for a few weeks, until I had a chance to take it to my friendly local frame shop