These effects sometimes target single players, while others affect each opponent, and some count only your own creatures dying, with others triggering off any creature death
Only hitting things with converted mana cost five or less makes it really difficult to build around, especially considering the downside of having your lands not untap the next turn, which means that trying to spin into Time Warp isn't a realistic plan
Im lucky enough to own two of the cards on this list
This is likely thanks to the plethora of Toxic cards that Wizards printed in Phyrexia: All Will Be One
The trigger conditions of Wedding Ring's second and third abilities care about opponents who control any artifact named Wedding Ring, not just the token copy created by its first ability
This is the last meld pair, this time melding a creature and a town to form Hanweir, a planned community