In this list, I opted to leave out Maze's End, and that will be up to the criteria of those who really want to use this base as a win condition option
Its worth noting that counterspells arent very good against aggro decks, simply because they can either play around them, bait them, or just go under them when you tap out
This does a bit of everything
Overrun, Green Trample Sorcery A classic card, [c]Overrun[/c] is still famed for its ability to turn around a game even today
Theres another Duck with a nice Boost -boosting ability that readies those characters
Designer Notes: Send your artifacts into battle and watch your commander explode with value, uncovering new power from the top of your deck