So, it's not just about figuring out the average use but also what the power level will be if a deck dedicates itself toward meeting the goal of the card
Fetch lands, or other lands that allow you to search your deck, are also especially helpful since a 99-card deck needs to be thinned out a lot more than a 60-card one
It has five hook and loop dividers and is hard to beat when it comes to deck storage
Another neat draft event rules difference from typical Commander games: if you happen to draft multiple copies of a single card, you can play all of them
Im thinking commanders like Svella, Ice Shaper, Zacama, Primal Calamity, or Shattergang Brothers
Her flip condition is easy to meet in sacrifice-heavy builds, and the planeswalker side sustains pressure over time, a role often compared across the best vampire commanders in MTG for grindy black strategies