Mainly they revolve around the elemental crystals with artifact cards for the darkness, earth, fire, water and wind crystals, all of which are now quite rightly legendary artifacts
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Most creatures with reach are defensive in nature, like 1/2 or 2/4, so Dhalsims ability to make creatures unblockable based on their power makes sense in a reach deck
Unlike cheaper planeswalkers, six-mana walkers wont typically pull you back from a losing boardstate, instead serving to cement an advantage or eke out a win from a tight game
With brand-new art for reprints and 25 new-to-Magic cards in each deck, FINAL FANTASY fans can experience the games featured for each deck in a whole new way
Mana Vault One mana for three colourless is an extraordinary rate