Free spells like Force of Negation would give it a bit of insulation from interaction, and I expect modern day versions would look and act similarly to Living End, albeit with a much more powerful end game
What I like about the combo of Sandwurm Convergence and Island Sanctuary is it fits in with the token spam strategy and gives me that bit of protection, breathing space to find maybe a solution to a problem on the board, develop my game plan
This is an example of a card that is too good at what it does, and it invalidates counterspells/removal by its very existence
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The most valuable card in MTG history now resides with one of its most prominent fans
You pay 2 mana, tap the equipped creature and do 3 damage to any target