Your Curve, Your Land Count, and You In case it hasnt quite gotten across yet, playing an abundance of lands is great
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While Esper is famous for control, it offers plenty of versatility, supporting strategies like artifact synergy, reanimator combos, pillowfort tactics, and more
Three mana is just too much, and its hard to argue for anything above a D for these
The market can move, but the identity is easier to defend when the chase cards are aligned with the product name, mascot, character focus, or mechanic
All five of these elementals are capable of turning a game on its head thanks to their free Evoke effects, removing a card from the game for no mana