It's old hat now to comment on the power creep of pre-constructed decks, but I played this in my pod against some pretty heavy hitting decks and it held its own until everyone realized it was a real threat - and then I was crumpled
This booster is so overstuffed with perks for Fallout fans, itll test the limits of your carrying capacity
Nobody plays fewer than four copies of Mantis Rider or Reflector Mage, but the last two slots are randomly selected three-mana Humans
Suddenly your 4/4 is a 6/6 that gives all of your permanents hexproof - which is absurd on its own - and then also puts two +1/+1 counters on each of your creatures at the beginning of combat on your turn
Stepping through the door, you find a room filled with gold, jewels, and treasure chests bursting with magically enchanted weapons and armor
Since it combines win cons with ramp, I love it loads