Battlefield Improvisation This is a fun combat trick for voltron and other equipment decks that can be used to bring an attacker right back into the fight and catch your opponents with their shields down
Survival is still decent in a selection of creature heavy midrange decks where you have utility creatures, late game finishers you don't want early and ramp dorks you don't want late
Commander players love the card since it becomes much easier to accelerate out permanents of all other eight nonland card types, with the exception of maybe Battles, since theyre a little more unique than other card types
Thought-Knot Seer and Reality Smasher can deal extra damage, while Hangarback Walker and Matter Reshaper could easily want to die, particularly in response to an opposing exile effect
If you chose a creature on the battlefield, use that creature's power when Close Encounter resolves to determine how much damage is dealt
This offers it protection against removal