Either way, the best outcome is the same: keep the community trustworthy, keep trading fun, and dont reward the counterfeit ecosystem.
(Guests tend to have this sort of behavior
Then you remember powerful lands such as Gaeas Cradle, fetchlands, or even Strip Mine and you realize that you can do a lot more than what the designers probably considered when this card was created
As with some others on this list, it can get out of hand pretty swiftly, and while Wizards would get more ambitious in the years since, it remains a really fun deck (Ive upgraded mine)
Milling your opponent can be playing right into their deck's game plan
My argument was that mechanics were a tool and we shouldn't be afraid to use them again