So you could cast one madness spell per turn, and thats it
Technically there are better games which have less luck or greater subtlety despite more simple mechanics however I find these all tend to be a lot less enjoyable
Our priority is to add the ones with attached abilities (card draw, ramp, removal, etc.) and Enrage synergy
There are some other Adventure-related shenanigans that players can try, like building Possibility Storm decks, but this is likely where Lindblum, Industrial Regency will see the most play
When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature
8 Weathered Wayfarer The first card on the list that is neither green nor colorless is this wonder from the old days