This actually came as a surprise to me, as conditional mana ramp that adds extra hoops to jump through beyond having fewer lands than your opponent is almost always unplayable, but when that hoop is take this creature off the battlefield, and the reward is both ramp and potentially filling your hand with any land with the Plains subtype, the results are surprisingly effective
But they tend to lack true haymakers, as well as the raw card-drawing power which is usually necessary to create an advantage which puts one deck ahead for good
There is a level of battlefield control that this card offers which is unmatched by anything else in the set
Ripples of Undeath was a top pick from me for MH3 , and if youre in Sultai or Dimir and want to be using your yard, Stillness in Motion is a hot pickup
THE WINTER OF *THEIR* DISCONTENT I hope this breakdown has helped you form a clearer idea of whether the Death Toll precon is right for you and your playstyle
You might deploy one of WBGs many powerful token generators to assemble an armytiny individually but hitting Betors 40-toughness benchmark in their aggregation