While we wont truly know the impact of AFR on standard until Throne of Eldraine releases its deathgrip on the format in September
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Lean on basics, weaker lands than fetches/shocks/etc., and even tapped lands like Guildgates to make your mana functional without breaking the bank
Tidus rewards you for doing this by letting you draw cards and proliferate (add more counters), while his partner Yuna helps get your creatures on the board with extra counters to start
One of the more interesting cards from the Deadly Disguise Commander deck, Printlifter Ooze adds extra value when you turn your cards face up by spamming the board with all sorts of Ooze creature tokens
Here is a good general breakdown for a well-balanced deck: 1 Cost Cards: One or Two 2 Cost Cards: Seven or Eight 3 Cost Cards: Five or Six 4 Cost Cards: Three or Four 5 Cost Cards: Two or Three 6 Cost Cards: At Most One These are just general guidelines, and these numbers can be flexible if you think of a strategy that will work well