Off the top of my head, in Standard and Modern, it prevents some or all of the use of the following cards: Every flashback card (in particular) Ancient Grudge Desperate Ravings Dread Return Dream Twist Faithless Looting Forbidden Alchemy Mystical Teachings Past in Flames Think Twice Unburial Rites Snapcaster Mage Narcomoeba Reanimate Exhume Every undying creature Every persist creature Gravecrawler Ichorid Ashen Ghoul Proclamation of Rebirth Polymorph Probably quite a few others 1) Drogskol Captain Hexproof is a very non-interactive creature mechanic, making it one of the more powerful mechanics to have been printed in recent years
Rydias Return Rating: 1/10 +3/+3 to your team isnt particularly strong unless youre also giving them a way to actually get through chump blocks
Nyxbloom Ancient This mono-green triple green mana seven-drop 5/5 trample enchantment creature is next
There are the usual Signets at our disposal, but we also have some unique options thanks to the Equipment being artifacts
2017-04-18 A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, its countered, or it leaves the stack in some other way
Coalstoke Gearhulk With Coalstoke Gearhulk youre getting a nice, big body, and getting to reanimate up to a 4-drop until the end of turn