Sapphire -Puts extra ink into your inkwell (also known as "ramping") -Peeks at the top cards of your deck (aka "scrying") -Gains advantages with items Ruby -High strength (attack) -Allows characters to challenge immediately -Steals Lore from the opponent (aka "burn") Amber -High toughness (defense) -Sings songs at a discount -Healing damage from characters Amethyst -Draws extra cards -Gains Lore without questing -Controls opposing characters Emerald -High Lore values -Returns characters to hand -Discards cards from opponent's hand Steel -Protects your characters -Deals direct damage -Destroys items and locations Certain characters are associated with each color
Its an instant that buffs creatures based on their devotion to green
While it's fun to see more of the creative side of characters through the Dreamborn and Floodborn designs, there is just something about the Storyborns that when captured perfectly transports you to those fond moments that made these movies so memorable
Aminatou, Veil Piercer Aminatou, Veil Piercer does some fun stuff with the miracles, either in its Miracle Worker EDH precon or in an Aminatou custom-built Commander deck
A 5-mana 5/5 with trample and haste is going to lots of damage in a hurry, and this one can even come back from the graveyard
But getting players back into cards was just too good of a an idea to leave in Magic 's past