Not only that, but if you have Scar in play, whenever one of your characters Challenges a damaged character, you can draw a card
You're always going to draw more cards than your opponents, however, meaning while they're up one card, you're up three in an average game of Commander
That includes gold like Windreaver, hybrid like Judge's Familiar, split like Protect // Serve, or aftermath like Farm // Market
The point is that although Affinity has a reputation as a very aggressive deck that wants to dump its hand as soon as it can, its best to think critically about each spot youre in so that you can make each of your cards as effective as possible
Dollmakers Shop // Porcelain Gallery Rooms are an interesting new enchantment type with a ton of potential
Another piece of the puzzle is your commander itself