Hare Raising Creature (20) Byrke, Long Ear of the Law Serra Redeemer Fecund Greenshell Finneas, Ace Archer Pileated Provisioner x3 Warren Elder x3 Druid of the Spade x3 Treeguard Duo x3 Clifftop Lookout x2 Burrowguard Mentor x2 Instant (6) Rabbit Response x2 Repel Calamity x2 Giant Growth x2 Sorcery (4) Hop to It x2 Rabid Bite x2 Enchantment (1) Artifact (2) Carrot Cake x2 Land (27) Blossoming Sands x4 Plains x12 Forest x11 The deck names basically do my work for me
By applying flair to a card, you can have a richer experience both when displaying the card and when using it in battle
Some are more playable than others, but the general idea is that you want to incidentally mill them or place them in your graveyard some other way
Eject is good for interacting with your opponents creatures at all sorts of opportune moments, but it often feels even better to bounce your own creature
They have a simple theme with a couple of strategies to win perfect for learning the game
Last but not least, we have Kruphix, God of Horizons