So just for you, we've gone through every card and determined what the strongest cards in the game are
played: 2.812.814809630 73% of decksPercentage of decks that could play both Smashback Alehorn and Wrecker Romp (Blue) that play both
All the extra turn spells say, At the beginning of that turns end step, you lose the game. No worries, though
3 mana and 3 life for 3 cards is just a great rate, and the caveat of requiring 3 colors of mana was easy to fulfill between Battle lands and fetchlands
At the very least, this card can be an auto-include within any five-color Commander deck, since protection is always valuable
Wily Goblin In a deck that cares about pirates and Treasure tokens, Wily Goblin makes for a smooth and synergistic early creature