Red gives access to impulsive draw like Light up the Stage, Ignite the Future, and Outpost Siege
Before this set, quest counters were only available to enchantments, so Ill be looking for a way to break this with cards like Goldberry, River-Daughter
Faithless Looting saw you draw and then discard two cards, and it cost a card to do so, here you discard and draw two cards
Its probably because we had our first ever full Universes Beyond in The Lord of the Rings: Tales of Middle-earth
The deck then plays powerful mid- and late-game threats that synergize with your sacrifice outlets including Vito (drain, 4/3 vampire tokens), Queen's Bay Paladin (reanimate), Bringer of the Last Gift (mass reanimate), etc
However if you read that piece of rules text again and discover that the limit on cards you can draw is not just on how many creatures you hit with, but potentially more in a dedicated counters deck, that things start to look a bit better