In a constructed shell dedicated to milling cards, Basking Capybara can easily become a 4/3 by turn three
The most popular cards are ones that work well with the history of Magic cards like Multiversal Passage, Spider-Ham, Peter Porker, and Spider-Punk
Darksteel Reactor Darksteel Reactor wins the game if it has 20 or more charge counters, and youll add one counter each turn
It's definitely worse than Eladamri's Call (ignoring color restrictions) after turn 1, but the ability to fix your hand on mana or dig for a turn 1 creature is insane
Counter Vehicle - 3 mana, 3/3, flying, crew 1, when this enters the battlefield, place a +1/+1 counter on it for each opponent you have
Tolarian Academy Broken cards with a named part of Magics history