If we're at 20 and our opponent is at 19 because they cracked a fetch land, we can choose to deal 19 with Volcano Hellion, take 19 and drop to one life, deal 19 to Stuffy Doll, which will be redirected to our opponent, and win the game
But then in Fifth Dawn we went and made Vedalken Orrery
The card frame design was one way of representing this, but another was through card mechanics that weren't utilized by the game yet
With at least half a dozen games if not more before all of the content is unlocked, it can even be reset and passed along to friends or family if players outgrow what is has to offer, although it would be quite possible to turf the insert and stash another six or so decks if the game turns out to be a hit
Deathrite is a pretty consistent source of mana in these decks with a lot of discard and loot effects on the go
Moreover, since our hand is filled with six-drops, we should have the inevitability to win the game if it goes long