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To really find an answer to the issue, its necessary to think about whats important to you and your playgroup
The regenerate and hexproof abilities return to hand to be used again if they should drop off or be used, and several of the removal abilities are tied to creatures I can then kill off, bring back as lands, and then use again
Youre In Danger!- When this trap card is activated the player reveals 3 Danger
Also, I want to mention that I drew heavy early inspiration from Ryan Overturfs articles and inschos GCC and zubats graveyard cube, as well as many others and hours spent reading here on riptidelab
As always, this requirement introduces some risk, however, the low cost of Pip-Boy 3000 means you dont have to risk the world