Zeldas design was based on two strong abilities that have an immediate impact on the game
Stay tuned for EDHREC's boots on the ground coverage of the preview panel and MTG event recap
CP1 - 1P - 2/1 [new mechanic A] (a two mana purple card is tough to play in limited, so I think it should be good) CP2 - 2P - 3/1 First Strike CP3 - 2P - 2/2 [new mechanic B] CP4 - 3P - 2/2 Flying, [new mechanic B] CP5 - 4P - 4/3 [new mechanic B] CP6 - 5P - 4/6 Trample CP7 - P - Instant - Remove Soul CP8 - 1P - Instant - Choose one: counter target green spell, or destroy target green permanent, or destroy target forest (this would be a cycle of six, so it needs to be different from the existing R/U blasts) CP9 - 2P - Sorcery - Deal 3 damage to target creature or player
This will take two turns in normal circumstances, but you can do it immediately if you have two Karns in hand
Heres a more detailed graphic for how the benefits work
In Vinsmoke-themed decks, the trash area often serves as a resource, enabling various card interactions and combos