That's the nucleus of the problem, really, at least for me
But I think the general theme of creating weak creatures to sacrifice for the greater good is still well represented and a great way to introduce players to the format and the strategy
But you have to start somewhere, and the good thing about building decks in an Eternal format is that you don't have to collect everything all at once
The cards are of varying scarcity, the most valuable being the "holofoil cards" (also called "holographic" or "foil cards"), in which the illustrations of the Pokmon have a shiny overlay effect
Elf-nogensis somehow makes Arachnogenesis more playable, while Windswift Slice lets you punch something with trample andelflink
(Think Phyrexia, All Will Be One