Beta Mechanics Ante Quite a gut-punch of a mechanic to start out with
While there's a good bit of Equipment, it's missing a lot of the best ones
End Step Thats all Ive got for you from Kaldheim
Here's the layout: On the top right hand side, we're looking at the cost to play the location
Even if you only get a few cards off him, he's a pretty good draw engine in a Jund shell, and even as a commander he can definitely do a lot of work - he restricts what you reasonably might want to use your removal on, but turning all your removal into cantrips is quite a scary thing when he also provides a reasonable win condition on his own
Designed for strategic play with a mix of powerful creatures, spells, and land cards like Mountain, Plains, and special lands