It's hard to say if these rough value ratios will apply to future metal cards, especially considering the low total values in question, but it's a good standard to keep in mind
Our Dire dragon works best in multiplayer when we can use political plays to remove unwanted permanents from your opponents boards with the sly assurance that they might get something cool instead
Her +1 to shoot your team up and anger them into trampling over any who would dare stand in their way is also very strong, and plays well with the Wolf-making earlier
When it comes to leading an army of them though, some goblin commanders clearly stand above the rest
Tarkir: Dragonstorm aims to combine the Dragons and stompiness of Dragons of Tarkir, with the clans and three-colour focus of Khans of Tarkir
Emrakul, the Promised End or Ugin, Eye of the Storms is usually enough to get you over the line in Modern, for example