Again, it's worth remembering that our upgrades were aimed at new players, so we went for simpler additions, only a few cards, and always common or uncommon, which are easier to find
That means that having too many cards like this could severely hurt the deck as resources could run out
The trade-off is that this location offers less lore than other locations we have seen thus far
This is a powerful effect, and I see it as a fun representation of how you can shift around party members, equipment, and magicite in FF6
While many of us will likely opt for the premade Starter Decks, at least to begin with, those who'd prefer to use these as a starting point or construct something from booster packs can clearly whip up wild strategies with which to test their opponents
It's a free country