I still play an extra Cavalier of Night since I love my creatures, and I kept a copy of Doom Whisperer in there because Ol' Doomie don't need no reason (plus the scry ability is often great at the time I get it into play)
The big downside to this is that you dont get to play either of the potent delve spells mentioned earlier in this article since theyre so hard to cast with a Fires of Invention on the battlefield, but the upside is that you get to attack from multiple degenerate angles at once such that your opponent isnt going to set you back that far by just holding open interaction for your combo
Cards that serve both competitive and collector purposes tend to hold value well in OPTCG
If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn
Granted, Sram only comes with one ability but it is an important one nonetheless
And if you are looking at Laccolith Whelp, and doubting the value and power of a 1/1 with this ability, then check out Laccolith Rig, Laccolith Warrior, or Laccolith Titan