And while we don't have many ways of filling our opponent's graveyard, it normally works out, between Thief of Sanity mills and opponents cracking fetch lands and casting cheap spells
6 mana is a lot, but if you can find a way to get this kindred enchantment out early in Constructed formats, it could definitely see some play
This can be anything from a double prize loss, meaning your opponent has to take less prize cards, or you may simply be handed a game loss, depending on the severity of the infraction
Maze of Ith doesnt even tap for mana, but it can cause major problems for decks that need a specific creature to deal combat damage
Another for tracking what they own
Simba - Adventurous Successor and Hypnotic Strength are both great cards for raising the Strength stats on other cards, as when they are played, the player can add +2 Strength to a chosen character