Three new Zombie kindred commanders have dropped into the grave, Sauron, the Dark Lord, Zul Ashur, Lich Lord, Skullbriar, and the Walking Grave
You don't need to keep all of your draw cards in your opening hand, but try to have a strategy for obtaining extra cards built into your opening
It does not have to be a legal card in the format you're playing or a part of your Draft or Sealed pool
Ragost, Deft Gastronaut With Ragost, Deft Gastronaut I start with the middle ability which is frighteningly efficient for sending food to your opponent's domes

Necron Precon View on Archidekt Commander (1) 1 Szarekh, the Silent KingSzarekh, the Silent King Creatures (29) 1 Anrakyr the TravellerAnrakyr the Traveller 1 Canoptek Scarab SwarmCanoptek Scarab Swarm 1 Canoptek SpyderCanoptek Spyder 1 Canoptek Tomb SentinelCanoptek Tomb Sentinel 1 Canoptek WraithCanoptek Wraith 1 ChronomancerChronomancer 1 CryptekCryptek 1 CryptothrallCryptothrall 1 Flayed OneFlayed One 1 Hexmark DestroyerHexmark Destroyer 1 Illuminor SzerasIlluminor Szeras 1 Imotekh the StormlordImotekh the Stormlord 1 Lokhust Heavy DestroyerLokhust Heavy Destroyer 1 LychguardLychguard 1 Necron DeathmarkNecron Deathmark 1 Necron OverlordNecron Overlord 1 PlasmancerPlasmancer 1 PsychomancerPsychomancer 1 Royal WardenRoyal Warden 1 Sautekh ImmortalSautekh Immortal 1 Shard of the NightbringerShard of the Nightbringer 1 Shard of the Void DragonShard of the Void Dragon 1 Skorpekh DestroyerSkorpekh Destroyer 1 Skorpekh LordSkorpekh Lord 1 TechnomancerTechnomancer 1 Tomb BladeTomb Blade 1 Trazyn the InfiniteTrazyn the Infinite 1 Triarch PraetorianTriarch Praetorian 1 Triarch StalkerTriarch Stalker Artifacts (21) 1 Arcane SignetArcane Signet 1 Caged SunCaged Sun 1 Commander's SphereCommander's Sphere 1 Convergence of DominionConvergence of Dominion 1 Cranial PlatingCranial Plating 1 Endless AtlasEndless Atlas 1 Ghost ArkGhost Ark 1 Gilded LotusGilded Lotus 1 Hedron ArchiveHedron Archive 1 Mask of MemoryMask of Memory 1 Mind StoneMind Stone 1 Mystic ForgeMystic Forge 1 Necron MonolithNecron Monolith 1 Night ScytheNight Scythe 1 Resurrection OrbResurrection Orb 1 Sceptre of Eternal GlorySceptre of Eternal Glory 1 Sculpting SteelSculpting Steel 1 Sol RingSol Ring 1 Thought VesselThought Vessel 1 Unstable ObeliskUnstable Obelisk 1 Wayfarer's BaubleWayfarer's Bauble Enchantments (3) 1 BiotransferenceBiotransference 1 Out of the TombsOut of the Tombs 1 The War in HeavenThe War in Heaven Instants (3) 1 DarknessDarkness 1 DefileDefile 1 Go for the ThroatGo for the Throat Sorceries (6) 1 Beacon of UnrestBeacon of Unrest 1 Dread ReturnDread Return 1 Living DeathLiving Death 1 MutilateMutilate 1 Their Name Is DeathTheir Name Is Death 1 Their Number Is LegionTheir Number Is Legion Lands (37) 1 Barren MoorBarren Moor 1 Desert of the GlorifiedDesert of the Glorified 1 Myriad LandscapeMyriad Landscape 1 Polluted MirePolluted Mire 1 Reliquary TowerReliquary Tower 30 SwampSwamp 1 Tomb FortressTomb Fortress 1 Vault of WhispersVault of Whispers Their Name Is Death As befitting a race of immortal robots, this deck is looking to play the long game by deploying and recurring artifact creatures to exhaust opponents' resources in a war of attrition until we can overcome them with our attackers

Ramos, Dragon Engine (Commander) - Mutate Ramos, Dragon Engine Rank #167 304decks Jul 17, 2026 Top 10 Worst Two-Card Combos Who cares about optimizing your decks when you can include the worst two-card combos ever envisioned