At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards
Two years later, though, the game is now well established and growing
Hexproof is a good word to put on a combat trick, or a way to save your creature from a removal spell
This is typically the first thing you'll do after resolving the beginning phase - you might need that ink to play a card, after all
Instant Color tag templates(None) Lae'zel's Acrobatics Exile all nontoken creatures you control, then roll a d20
Its a lot of text, but feels appropriate for the time spent removing all those counters