Change it to a 48% chance to start in hand and a 52% chance you don't, and your opponent wins 1.08 games for every 1 that you win
I think a three or four deck shoe would work
If the blocking creatures power is equal to (or higher than) the attacking creatures defense, the attacking creature dies
In the case of miracle I thought it would be Brainstorm and Jace that were the best cards however Divining Top outshone them both doe to cost, ease of use, recursive use and most importantly the ability to trigger reliably in opponents turns
In an interview conducted by GameSpot with the set's lead game designer Gavin Verhey and Wizards of the Coast's franchise vice president Rebecca Shepard, the pair seemed confident of future collaborations with Square Enix
As long as the mana value doesn't exceed the damage dealt, you can snowball into extra threats, lands, or other permanents to quickly run away with the game