Ultimately, the best commander is the one that makes you smile
Additionally, few of the Madrigal cards in this deck have a strong synergy with each other
Questing for two allows you to keep up those early lore-generating tactics while also being able to weaken and buff characters at the same time
Again, there is no inherent reason to move to a location or be at a location
Amber cards are more support-focused, offering buffs and enhancements to other cards, and the Amethyst cards lean into the magical theme
This power is redundant in 1v1, but in a multiplayer format, it offers a player a way to bypass the usual rules and sweep a win, forcing an interesting dynamic where other players need to protect Shinryus target