Target creature gains first strike until end of turn
This is usually enough damage for game: just 2 2/2 creatures plus Craterhoof Behemoth (haste, remember) already adds up to 18 trample damage enough to finish off a slightly-damaged opponent
Each creature cast felt like I was propelling the game forward, rather than stalling it
By combining board control, life drain and resource development, this Jund deck seeks to grind out the mid game and reach the end of the game in a much better position than your opponents
HOW TO PLAY LAND DESTRUCTION WITHOUT BEING A JERK If youre looking to introduce Land Destruction into your playgroup, but are worried about the consequences (trust me, there are going to be consequences), fret not
You can feed all this mana into generic mana costs, X-spell costs, or, with Chromatic Orrery out, use it to cast whatever you like